![]() ![]() The Mastermind is basically key for crowd control, keeping hostages from doing something stupid, and healing your guys when need be. ![]() Ghosts can quietly take out guards and stealth their way to disable cameras. The four job classes you can level up all serve their purpose during a robbery-both in the robbery phase and the eventual “fight off all the cops” portion of your mission. You can imagine how much of a pain in the ass it was to make multiple trips to a getaway van while shooting through dozens of coppers. Instead we were forced to fight our way through the guard staff to a computer terminal where we had to wait a couple of minutes to hack the museum’s painting security measures.Īs things continually went south, we were overwhelmed by literally hundreds of SWAT. If I didn't screw that up we could have easily just grabbed the paintings we needed without alerting anyone. The alarms went off and the paintings we needed to swipe were covered with security bars. This was after I spent all my money paying a dude to give us roof access by leaving a parked truck we could climb. During an art heist with our very own Features Editor Masoud House, I managed to botch our sneaky approach by accidentally falling through a skylight. The constant clock watching adds a little something to the overall atmosphere of every heist.Įven with the best planning, things can easily go wrong. This is when PAYDAY 2 is at its most enjoyable and feels a lot like a heist movie. The levels have a number of phases that you go through before the ultimate showdown with the police. The idea is to get as much done before a civilian calls 9-1-1 or a camera spots you and then cops show up.
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